This article is within the scope of the Fallout: New Vegas dialogue project.This project is designed to allow users to link to pages containing a character's dialogue for simpler and cleaner references by sorting through, cleaning up and categorizing quotes from every major character in Fallout: New Vegas..If you want to … Fiends are hated by almost all residents of. Vault 3 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 2.3 Other interactions 3 Inventory 4 Notes 5 Notable quotes 6 Appearances 7 Bugs 8 Gallery Mentally stable enough to control the band of drugged psychotics … The Fiends are erratic and dangerous; their mental stability is not helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans. They are a completely murderous band of drug-addicted lunatics who terrorize the ruins of Southern Vegas from their base at Vault 3, which was one of the few vaults with no negative side effects and was filled with peaceful and happy people until the Fiends came and murdered everyone. headquarters If it's only for those reasons, this makes no sense at all. Press question mark to learn the rest of the keyboard shortcuts. He can be found in his 'throne room' in the Vault 3 maintenance wing flanked by his two guard dogs, BoneGnash and GhashBone. Take your favorite fandoms with you and never miss a beat. [10] They are hated by most residents of Westside, as they are a constant danger to the settlement, going as far as to simply walk into peoples homes and kidnap them. 0. Kill exactly three Fiend leaders, complete the endgame quest. The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. Violent drug addicts In groups, they can be dangerous. you can kill them, even being good, don't worry about it, killing those who try to kill you is neutral and not bad at all. If you are unsure, save twice after completing most quests in game. Escaping Vault 101 without killing anyone - posted in Fallout 3 Discussion: Here's my problem: I want to properly loot Vault 101 in the Escape Quest. Biggest gang of raiders I've ever seen. Same questions for the Powder Gangers. Then try each of these four main stories, based on your last save. Jul 15, 2015 @ 11:38pm I only kill the evil and/or the mean, like fiends or legion ♥♥♥♥ for example. The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Should I keep the Fiends around? At times, they utilize traps in order to protect their shelter, as seen inside Zapp's Neon Signs. Remained closed longer due to inhabitant wishes. It's easy to set with just one click, and the Kill Gate™ technology positions mice for a quick, clean kill. Press J to jump to the feed. A group of four to six Fiends will always respawn around Fiend territory. locations The Vault is located to the west of Camp McCarran within the Fiend Territory. Motor-Runner will also never become hostile unless you attack him. When talking to Colonel Hsu, the commanding officer at Camp McCarran, he will mention that the Fiends of New Vegas are causing a lot of trouble for the NCR. Like many other raider groups, the Fiends split into small war-parties, usually between three to four members, which allows them to operate in an enormous portion of the outer New Vegas, aside from their main area of the western and south-western city. [7] Caesar himself, however, holds no love for the Fiends, as he especially considers their chem-abuse culture an affront to the Legion's principles. © 2020 GAMESPOT, A RED VENTURES COMPANY. I know that I'll someday be going back to the Vault for a quest. 26. share. Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players. The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. Vault 3 is home to the Fiends, and this will be our easiest objective, while Vault 22 is where Doctor Hildern’s quest There Stands the Grass takes place. Raiders If you’ve got a high Sneak score, however, you can sneak around and murder the Fiends in the vault before you kill Motor-Runner… most of them, anyways. Fiend (Polish: Bies) is a relict creature that appears in The Witcher 3: Wild Hunt. They do not attack players, but can be killed for extra rewards, and immediately start to channel their escape portal. Sometime in the 23rd century, an unexpected water leak forced the Vault dwellers to open in hopes of trading with the outside. Connections Fallout: New Vegas Would they cause the NCR more trouble during the Second BoHD or would it just be better to wipe them out so post game they don't cause the legion trouble? Kill the Feinds, they don't need to live. Unfortunately, the first people they came across were a gang of bloodthirsty, chem-addicted raiders, lead by a man called Motor-Runner, who was loitering in the near vicinity of the vault. Nothing like addiction to swell your numbers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up Earth. They killed a entire vault, raped women, and enslaved them. [14], Fiends have a variety of different weapons, from basic melee weapons such as knives and pool cues, to an unusually large number of high-tech range weapons like Laser RCWs and plasma rifles. Walkthrough. Having firmly rooted themselves in this safe haven, the Fiends have since steadily grown stronger, and they now claim a large part of the southwestern New Vegas conurbation as their territory. During the NCR's retreat, the Fiends overwhelmed many of the troopers before, At least two Fiend leaders remain alive, complete the endgame quest. Fiends only appear in Fallout: New Vegas and the graphic novel All Roads. Content is available under CC BY-SA 3.0 unless otherwise noted. Vault 3 was once an ordinary and happy vault, but the water system started leaking one day and the lower levels were flooded, forcing its people to open its door to the outside to seek help. This page was last edited on 3 July 2019, at 17:18. parent A bait trough with door reduces bait theft and ensures easy baiting, making … Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland, https://fallout.fandom.com/wiki/Fiends?oldid=3422956. The Fiends attack anyone aside from the Great Khans, who supply them with chems. The beast likely resembles a deer but its size resembles more a barn. ... It’s possible that there was some from vault 3, and many bandits are “sane” enough to have deals with and … Whether it is murder, rape, or burning innocents for sport, these bloodshot-eyed Fiends are more than happy to bring their chaos to this area, which has become a source of growing concern for the New California Republic. [9] It has become a big enough problem that Major Dhatri is putting bounties on the head of the Fiends' leaders. Some Fiends can occasionally be found carrying weapons like chainsaws, Rippers, and flamers. Locations Upon fast-traveling to Freeside East Gate, some Fiends may be spawned nearby. If you don't know, develop your character a bit more. All Fiend leaders remain alive, complete the endgame quest. The Labyrinth of Amala is an optional dungeon available in the updated re-release of Shin Megami Tensei III: Nocturne. Important Items in This Area Pugilism Illustrated Vault 11¶ Make your way to Vault 11 along the northern end of the El Dorado Dry… Kill any Fiend leader, complete the endgame quest. Do not kill any Fiend leaders, complete the endgame quest, The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. Made savage by excessive chem use, the Fiends of New Vegas are the most numerous and troublesome raiders of the Mojave Wasteland. Many raider camps are protected by makeshift walls and littered with graffiti. Due to the wide range of different weapons varying from Fiend to Fiend, it is assumed that they are either scavenged, stolen or looted off people they had killed. It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set. Borderlands 3 is currently taking the world by storm, but there are a number of very important things you should know before you get started. Over the course of battle, Treasure Fiends jump from Greed's back when she charges into an obstacle. The Great Vault is the weekly chest in Shadowlands, providing players with an extra piece of gear by completing up to nine activities across Raid, Mythic+, and PvP. He's doing a pro legion character, you know, legion? Upon fast-traveling to Camp McCarran, two Fiends may be attacking the entrance. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever. If the Courier has not cleared out the hostile Fiends outside Vault 3, there is a chance that when they exit Vault 3, the Fiends will see Bryce Anders and kill him. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas. Fiends always have red eyes, a side effect from their constant chem consumption. [11], On the Strip, the Omertas also have some trouble with Fiends,[12] as their secret gun shipments are occasionally compromised by Fiend activity. [8], The NCR, meanwhile, looks upon the Fiends with growing concern, as their activity remains a constant background threat to their military's local headquarters at Camp McCarran. This ending overrides all others for the Fiends if this condition is met. Practically, powder gangers should be killed; fiends are an ally of convenience. Psychotic, and completely unpredictable. Violet, Cook-Cook, Driver Nephi, and Motor-Runner seem to be the most influential leaders, with Motor-Runner being the head that resides in and runs operations within Vault 3. They are mostly found carrying basic guns like caravan shotguns, varmint rifles, and silenced .22 SMGs. I also don't want to kill anyone who might otherwise be alive in Trouble on the Homefront. I'm just curious. Fallout New Vegas community and everything related. Just exterminate both and be done with it as Caesar will just exterminate both factions regardless of your decision. In order to kill Motor-Runner you must first talk to Colonol Hsu until he mentions Motor-Runner and a ranger that went missing in Vault 3. Motor-Runner South Vegas Ruins Fiends may sometimes spawn and attack the player character outside of the. You'll probably have to pass through Fiend Territory to get there (more Fiends to kill… Fiends also have a third eye which they use to hypnotize its opponents. It occurs after I have reverse-pickpocketed Live Grenades onto Fiends in the Recreation Area, thus killing some of them. [13], While the Fiends are openly hostile towards almost all groups in the Mojave Wasteland except the Great Khans, they do seem to co-operate with a few certain wasteland inhabitants. founded by Wipe them out. The raiders took advantage of the vault dwellers' naivety and conned themselves into the vault, upon which they slaughtered every inhabitant and took Vault 3 as their own. Probably raped many many women? Although he shares the surname with the Great Khan Anders , there is no proof that they are related. Thanks. I have ran into a new bug concerning Vault 3. Vault 3 Location [edit source] If I am not mistaken, Vault 3 is … mentions Vault 0 - This vault housed the best scientific and military minds of pre-war America. so i go back to the guy from camp mccaran but i dont get a conversation option … Plus a lot of Fiends could scavenge from their dead comrades and use the gun later, and that could account for a lot of it too. Amata gets kinda angry at you and doesn't wanna talk to you if you kill her father--family instinct, I guess--but she DOES help you escape Vault 101 a few minutes later. The NCR thought that they had killed him many times, which prompted Colonel James Hsu to give Bryce Anders the mission of killing the Fiend leader personally and destabilize the Fiends. k so i went through vault 3 and killed everyone there then started searching for bryce anders since the guy from camp mccaran told me so. Lore wise would they be assimilated into the Legion or simply wiped out? Fiends [3], Although they are widely hated by the NCR due to their unpredictability and chem addiction/insanity, to the point of having a bounty put on their leaders' heads, the NCR cannot do much about them, due to the restriction of issued orders to hold the line around the area, along with the vault providing a fallback point to the Fiends.[4]. The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. If you pick your targets and stay hidden, you may be able to eliminate most of the opposition before you even deal with Motor Runner. Also, make sure that you have killed all the hostile fiends outside Vault 3 before you head inside, so that you're not still in [CAUTION] or [DANGER]. Usually, the Fiends in the entrance room of the vault will never attack if you passed the speech check and you don't attack them. Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. 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